I'm not a robot

CAPTCHA

Privacy - Terms

reCAPTCHA v4
Link



















Original text

From the author: Posted for the first time. The author's work. My author's idea: the communicative game "What's good - What's bad..." (the name is still on duty :). This game, created through practice, helps to establish a connection with a child or teenager (it will also be useful with an adult, because we all come from childhood). Also, the use of this game makes it possible to carry out a primary diagnosis of the emotional state and current life situations. The essence of the game: in turn, the psychologist and the client (or parent and child) take out a designer part from the bag (the designer can be any of the convenient parts) and with the words: " I had a good time... when I learned to roller skate yesterday." Further, the psychologist: “I had a good thing... or I had a bad thing today - I had a terrible dream...”. And gradually either a pyramid or something else is built. If the child finds it difficult, the psychologist can start the game first and this one will be even more useful, thereby the psychologist will show a model of reflection and anxiety will be relieved. Thus, the game helps not only in establishing communications and developing reflection skills, but it also makes it possible to start a conversation “about painful issues.” Based on my own work experience, I came up with a very useful toy :) I recommend it. Enjoy it for your health! Your psychologist Elena Sheveleva.